Multimedia Systems

Multimedia systems are by far the most relevant Internet applications. Video streaming services such as YouTube, Netflix, Disney+, Twitch, distribute videos to billions of users worldwide. Controlling those systems has the objective of finding the right balance between the improvement of the user experience and decreasing the distribution costs. 

Other relevant multimedia systems are videoconferencing applications such as Zoom, Microsoft Teams, Google Meet. The control objective here is to provide the best possible visual quality and the lowest latency considered the time varying nature of the internet available bandwidth.

Multimedia systems are also employed in robotics to send sensors data such as 2D videos, omnidirectional videos, and point clouds. Sending such data in real-time is a challenge due to the stringent latency requirements and the very high data volume. 

 

Contributors

Publications

Projects

ELVIRA Edge cLoud computing for Video streamIng and Real-time point cloud trAnsmission
2025 – 2026 Active
ARIANNA ARtIficiAl iNtelligeNce for virtuAl meetings
Regione Puglia
2025 – 2027 Active
FUN-Media Processing and distribution of media
PNRR
2023 – 2026
CLIPS a Cloud-based pLatform for Immersive adaPtive video Streaming
MISE
2020 – 2017
MAIA Monitoraggio Attivo dell'Infrastruttura
MISE
2020 – 2022
GFRA 2014 Google Faculty Research Award: Congestion Control for Web Real-Time Communication (WebRTC)
2014
MAIVISTO Massive Adaptive Internet VIdeo STreaming Using the Cloud
MIUR - PON R&C - Bando Startup
2014 – 2016