Riga 21: | Riga 21: | ||
==Tears of Steel (4K) Adaptive Streaming (Flash)== | ==Tears of Steel (4K) Adaptive Streaming (Flash)== | ||
<absHTML> | <absHTML> | ||
− | <iframe width="854" height="480" src="http://quavstreams.quavlive.com/embed/15cf88985cfedbdc76b1b924738f98ec/" frameborder="0" scrolling="no" marginwidth="0" allowfullscreen mozallowfullscreen webkitallowfullscreen oallowfullscreen msallowfullscreen></iframe> | + | <iframe width="854" height="480" align="center" src="http://quavstreams.quavlive.com/embed/15cf88985cfedbdc76b1b924738f98ec/" frameborder="0" scrolling="no" marginwidth="0" allowfullscreen mozallowfullscreen webkitallowfullscreen oallowfullscreen msallowfullscreen></iframe> |
</absHTML> | </absHTML> | ||
Adaptive live streaming represents a key advancement with respect to classic progressive download streaming such as the one employed by YouTube. With adaptive streaming the video source bit-rate is automatically adapted in real-time to match the time-varying bandwidth available to the user who can experience the maximum quality.
The following videos are distributed by employing a prototype implementation of the control algorithm described in the paper:
The video source is adapted by following the stream-switching (or multiple bit-rate) approach: the video source is available at different bit-rates and resolutions and a controller switches from one video version to match the available bandwidth while avoiding playback interruptions and re-buffering events. The figure below shows the architecture of the adaptive video streaming service that we have designed.
Requirements:
Adaptive live streaming represents a key advancement with respect to classic progressive download streaming such as the one employed by YouTube. With adaptive streaming the video source bit-rate is automatically adapted in real-time to match the time-varying bandwidth available to the user who can experience the maximum quality.
The following videos are distributed by employing a prototype implementation of the control algorithm described in the paper:
The video source is adapted by following the stream-switching (or multiple bit-rate) approach: the video source is available at different bit-rates and resolutions and a controller switches from one video version to match the available bandwidth while avoiding playback interruptions and re-buffering events. The figure below shows the architecture of the adaptive video streaming service that we have designed.
Requirements: